Simulations
Test your DayZ loot economy before your players live in it.
Run loot simulations, compare your numbers against community averages, and let AI read your types.xml without ever touching the live server. You see how a change plays out before you ship it, not after the complaints roll in.
The balancing you used to do on gut feel, backed by real numbers.
Every simulation tool runs on your instance and only reads your economy, never changes it. Simulate, compare, and analyze as many times as you want. Nothing leaves the workspace until you decide to edit.
Go from "that looks wrong" to fixed without leaving the instance.
Simulations aren't a side trip. They sit on the same instance as your editors, so the moment a result tells you something is off, the fix is one click away.
Load your economy
Simulations read the types.xml already on your instance. There is no separate import and no copy-paste.
Run the projection
The loot simulator turns your nominal and min counts into a spawn distribution you can read at a glance.
Compare and decide
Check your values against community averages and AI analysis, then adjust before anything reaches your server.
Edit with confidence
Take what you learned straight into the type editor and bulk tools on the same instance.
Tune your economy with evidence, not guesses.
Load an instance and run a loot simulation against your real types.xml in seconds.