Point markers and radius zones — pinned inland on your terrain.
Interactive maps
See your DayZ coordinates on the map instead of guessing them.
Every spawn, trader, and event in your config is just an X/Z pair until you can see it. DZconfig puts those numbers on real DayZ terrain so you know exactly where things land, lets you measure distances in meters, and hands the right coordinates back to the editor. No compass math, no guesswork.
A map that understands your config files.
These are real Chernarus tiles, rendered with the same map engine and coordinate math the dashboard uses. The previews here are static. Inside an instance, the map is fully interactive.
Measure the straight-line gap between two points.
1.43 km between A and B
Rendered map tiles for
- Banov
- Bitterroot
- Chernarus
- Deadfall
- Deer Isle
- Esseker
- Iztek
- Livonia
- Namalsk
- Sakhal
- Valning
Instances can be assigned any of 25 terrains, including custom maps.
Everything the map keeps track of.
Coordinates are scattered all over a DayZ mission folder: event spawns, player spawn points, trader zones, patrol routes. The map view turns those raw numbers into places you can actually see, mark up, and measure.
Place markers anywhere
Drop markers for traders, bases, events, and points of interest. Each one holds a label, category, and notes, so your whole team reads the map the same way.
Distance calculator
Measure the gap between two points in meters before you set patrol radii, airdrop spread, or travel times. No more squinting at the in-game compass.
Comments on markers
Leave a comment on any marker so your team can talk through a location right where it sits. Platinum removes the marker and comment limits completely.
Config-aware overlays
See your cfgeventspawns coordinates and player spawn points laid out on the same map you edit. A number buried in XML becomes a place you can point at.
Real coordinates, always visible
Every marker shows its X/Z position in the exact format your config files use, ready to paste straight into the matching editor.
Built for your terrain
Rendered tiles for Chernarus, Livonia, Sakhal, Namalsk, Deer Isle, and more. Each map belongs to its instance, so every terrain keeps its own markers and measurements.
Mark it, measure it, edit it.
The map isn't a separate tool you have to keep in sync by hand. It lives on the same instance as every editor, so a marker and a config row always point at the same spot.
Open the map
Each instance has its own map view, backed by its own marker and coordinate data.
Mark and measure
Drop markers, group them by category, and measure the distance between any two points.
Edit with context
Take coordinates straight into the spawn, event, and trader editors that use them.
Stop translating coordinates in your head.
Open the map for your instance and start marking up the places your config files already point to.