The globals.xml file controls server-wide settings including cleanup timers, spawn rates, animal counts, and various gameplay mechanics.
Maximum number of animals allowed on the server.
Maximum number of zombies allowed on the server.
Distance in meters to avoid cleanup when players are nearby.
Time in seconds before dead animal bodies are cleaned up.
Time in seconds before dead infected bodies are cleaned up.
Time in seconds before dead player bodies are cleaned up.
Default cleanup time in seconds for items not otherwise specified.
Time in seconds before ruined items are cleaned up.
Maximum damage value for spawned loot (0.0 - 1.0).
Minimum damage value for spawned loot (0.0 - 1.0).
Controls loot placement proxy system (0 = disabled, 1 = enabled).
Distance in meters to avoid spawning loot near players.
Time in seconds between server hopping prevention checks.
Time in seconds required for login process.
Time in seconds required for logout process.
Time penalty in seconds for various infractions.
Number of attempts to find a valid spawn point.
Maximum number of respawn attempts allowed.
Number of different respawn types available.
Initial spawn delay in seconds after server start.
Rate at which food items decay (0 = disabled, 1 = enabled).
Time in seconds before server enters idle mode.
Start server in idle mode (0 = disabled, 1 = enabled).
Frequency of world wetness and temperature updates.
Distance in meters between spawn zones.
<variables>
<var name="AnimalMaxCount" type="0" value="200"/>
<var name="CleanupAvoidance" type="0" value="100"/>
<var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/>
<var name="CleanupLifetimeDeadInfected" type="0" value="330"/>
<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>
<var name="CleanupLifetimeDefault" type="0" value="45"/>
<var name="CleanupLifetimeRuined" type="0" value="330"/>
<var name="FoodDecay" type="0" value="1"/>
<var name="IdleModeCountdown" type="0" value="60"/>
<var name="IdleModeStartup" type="0" value="1"/>
<var name="LootDamageMax" type="1" value="0.82"/>
<var name="LootDamageMin" type="1" value="0.0"/>
<var name="LootProxyPlacement" type="0" value="1"/>
<var name="LootSpawnAvoidance" type="0" value="100"/>
<var name="RespawnAttempt" type="0" value="2"/>
<var name="RespawnLimit" type="0" value="20"/>
<var name="RespawnTypes" type="0" value="12"/>
<var name="SpawnInitial" type="0" value="1200"/>
<var name="TimeHopping" type="0" value="60"/>
<var name="TimeLogin" type="0" value="15"/>
<var name="TimeLogout" type="0" value="15"/>
<var name="TimePenalty" type="0" value="20"/>
<var name="WorldWetTempUpdate" type="0" value="1"/>
<var name="ZombieMaxCount" type="0" value="1000"/>
<var name="ZoneSpawnDist" type="0" value="300"/>
</variables>