The DayZ server economy.xml file each line corresponds to a different type of entity or aspect of the game, indicating whether it should be initialized, loaded, respawned, and saved.
0 or 1
Dynamic entities or objects in the game, such as loot or items that can be interacted with.
0 or 1
Animals in the game, such as wildlife. They are initialized and respawned but not loaded or saved, indicating that they are part of the game world from the start and respawn after being killed.
0 or 1
Zombies in the game. Similar to animals, they are initialized and respawned but not loaded or saved.
0 or 1
Vehicles in the game. They are initialized, loaded, respawned, and saved, indicating that they are part of the game world, can be saved between server restarts, and respawn if destroyed.
0 or 1
Random events or occurrences in the game. They are initialized and respawned but not loaded or saved.
0 or 1
Custom entities or objects created by server administrators. They are not initialized, loaded, respawned, or saved, indicating that they are not part of the default game world behavior.
0 or 1
Buildings or structures in the game world. They are initialized, loaded, and saved but not respawned.
0 or 1
Player characters in the game. They are initialized, loaded, respawned, and saved, indicating that player progress and status are saved and respawned after death.