Define the exact map coordinates where dynamic events like helicopter crashes, contaminated zones, and supply drops can spawn on your server.
The cfgEventSpawns.xml file works in conjunction with events.xml to control dynamic world events. While events.xml defines what events can occur and their properties, cfgEventSpawns.xml defines where those events can spawn on the map. The event name in this file must exactly match the name defined in events.xml for the system to work correctly.
Each <event> element contains multiple <pos> elements defining potential spawn locations.
<eventposdef>
<event name="StaticHeliCrash">
<pos x="4540.4" z="8312.6" a="0.0" />
<pos x="5280.5" z="8545.4" a="0.0" />
<pos x="5836.9" z="8765.4" a="0.0" />
<pos x="7069.5" z="9119.1" a="0.0" />
</event>
<event name="ContaminatedArea">
<pos x="2727.3" z="5355.8" a="0.0" />
<pos x="11071.3" z="12326.3" a="0.0" />
</event>
</eventposdef>
The event type identifier that must exactly match an event name defined in events.xml. Common values include "StaticHeliCrash", "ContaminatedArea", "AirdropBase", and custom event names from mods.
The X-coordinate (east-west position) on the map. Use DayZ map tools or in-game coordinates to find valid positions. Values typically range from 0 to 15360 on Chernarus.
The Z-coordinate (north-south position) on the map. In DayZ, Z represents the horizontal plane position, not height. Values typically range from 0 to 15360 on Chernarus.
The rotation angle in degrees (0-360). Controls the orientation of spawned event objects like helicopter crash wreckage. Set to 0.0 for default orientation or randomize for variety.
Use online DayZ map tools like iZurvive or DayZ Central Economy tools to find and verify coordinates. When adding helicopter crash sites, ensure the terrain is relatively flat and clear of trees to prevent visual glitches. For contaminated zones, consider placing them near high-value loot areas to create risk-reward gameplay. Always backup your configuration before making changes, and test new spawn points on a staging server first.