The DayZ server types.xml file is the main handler for loot spawning and then respawning or regenerating. If you want an item to spawn in as loot and regenerate it must be in this file.
integer
How many of this item can be in the server.
integer
Once this item spawns how long (seconds) it will stay in place if no one picks it up.
integer
Time until this item can spawn in again.
integer
Minimum amount for this item to spawn. Must be less than or equal to nominal.
integer
Minimum amount within the item e.g a water bottle or magazine. Use -1 if item doesnt hold a quantity of something.
integer
Maximum amount within the item e.g a water bottle or magazine. Use -1 if item doesnt hold a quantity of something.
A quantmin of 0 and quantmax of 50 for a waterbottle means it could spawn in with either no water or up to 50% full.
integer
The spawn chance, similar to a priority system.
0 or 1
Includes items in cargo (backpacks, crates, cars).
0 or 1
Includes items in cargo (tents, barrels, stashes etc).
0 or 1
Includes items inside buildings.
0 or 1
Includes items in players inventory.
0 or 1
Mark a player craftable item only.
0 or 1
Dynamic event loot such as a heli crash.
string
Item category group.
string
Area for where the item will spawn e.g farm. You can have up to 4.
string
Item value grouping. Tier1 (Spawn zones) through to Tier4 (Tisy military).