Wiki Navigation

Configuration File
XML Format

cfgIgnoreList.xml Configuration

Exclude specific items from the Central Economy's cleanup processes, allowing base building materials and storage containers to persist indefinitely.

Overview

The cfgIgnoreList.xml file specifies which items should be excluded from the server's automatic cleanup processes. Items listed here will not be removed when their lifetime expires, will persist through server restarts, and will remain until manually removed by players or administrators. This is essential for base building servers where player constructions need to survive beyond normal item lifetimes.

File Structure

Each <item> element specifies a classname to exclude from cleanup.

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ignore>
    <item name="WoodenLog"/>
    <item name="WoodenPlank"/>
    <item name="MetalPlate"/>
    <item name="Nail"/>
    <item name="WoodenCrate"/>
    <item name="SeaChest"/>
    <item name="Fence"/>
    <item name="TentStorage"/>
</ignore>

Parameters

name string

The exact classname of the item to exclude from cleanup. This must match the classname defined in types.xml exactly, including capitalization. Items not found in types.xml will be silently ignored.

Common Items to Ignore

Base Building

Fence Watchtower WoodenLog WoodenPlank

Storage

SeaChest WoodenCrate TentStorage Barrel

Materials

MetalPlate Nail MetalWire CombinationLock

Best Practices

Recommended

  • Only add items that truly need to persist (base building, storage)
  • Implement server-side cleanup scripts for abandoned bases
  • Regularly review and update your ignore list
  • Match classnames exactly as they appear in types.xml

Avoid

  • Adding too many items (impacts server performance)
  • Including common loot items that should cycle naturally
  • Misspelling classnames (they'll be silently ignored)
  • Ignoring vehicles without proper cleanup mechanisms

Pro Tips

Items in the ignore list are not completely immune to removal - they can still be destroyed by damage, dismantled by players, or removed by admin tools. For long-running servers, consider implementing a base maintenance system where players must interact with their bases periodically to prevent automatic cleanup of abandoned structures. This keeps the map clean while protecting active player bases.