The DayZ server mesages.xml file is used to define the various text messages and notifications displayed to players in the game. It allows server administrators to customize the messaging experience for players and provide relevant information in a clear and concise manner.
integer
Applied when the server message has onconnect flag set.
This value indicates how many minutes it will take before the message is sent to player. 0 = when player connects.
integer
This value controls the frequency of the message repetition.
integer
Applied when the server message has the Countdown flag set, Indicates how long it takes the countdown before it reaches zero.
0 or 1
Indicates that the server message will be sent once after a player connects to the server.
0 or 1
Indicates that the server message will be sent to all players in a countdown manner.
The message will be sent 90 minutes before the deadline is met, then 60 minutes, 45, 30, 20, 15, 10, 5, 2 and finally 1 minute before the deadline is met.
0 or 1
Custom entities or objects created by server administrators. They are not initialized, loaded, respawned, or saved, indicating that they are not part of the default game world behavior.
0 or 1
Indicates that the server will shutdown after countdown reaches zero. If not set this is ignored.
string
The message to display. Properties available: #name, #port and #tmin.
#tmin is replaced with the number of minutes remaining in the countdown, only working when used with a countdown.