Configure the Central Economy system's core behavior, dynamic event settings, and logging options for debugging and monitoring your server's loot system.
The cfgeconomycore.xml file controls the Central Economy's core mechanics. It manages dynamic event parameters (spawn radius, timing, and distances), logging options (for debugging loot spawns, cleanups, and events), and startup behavior (whether to save events and types on server start). This file is essential for fine-tuning economy performance and troubleshooting spawn issues.
Each <default> element sets a named parameter with its value.
<defaults>
<default name="dyn_radius" value="30" />
<default name="dyn_smin" value="0" />
<default name="dyn_smax" value="0" />
<default name="dyn_dmin" value="1" />
<default name="dyn_dmax" value="5" />
<default name="log_ce_loop" value="false"/>
<default name="log_ce_dynamicevent" value="false"/>
<default name="save_events_startup" value="true"/>
<default name="save_types_startup" value="true"/>
</defaults>
The radius in meters around dynamic events where items can spawn. Larger values spread loot over a wider area around crash sites and other events. Default is 30 meters.
Minimum spawn distance from the event center. Items won't spawn closer than this distance. Set to 0 to allow spawns at the exact event location.
Maximum spawn distance from the event center. Works with dyn_smin to create a spawn ring. Set to 0 to use dyn_radius as the maximum.
Minimum delay in seconds before a dynamic event can trigger after conditions are met. Prevents events from spawning too quickly in succession.
Maximum delay in seconds for dynamic event triggering. The actual delay is randomized between dyn_dmin and dyn_dmax for variety.
When enabled, the server saves the current events.xml state on startup. Useful for preserving event configurations but can slow startup on large servers. Recommended to keep enabled.
When enabled, the server saves the current types.xml state on startup. Helps preserve loot configurations and can aid in debugging economy issues. Recommended to keep enabled.
Enable these options temporarily for debugging. Keeping them enabled permanently can impact server performance and generate large log files.
Logs each Central Economy processing loop. Generates high volume output. Use only for deep debugging of economy timing issues.
Logs dynamic event spawns like helicopter crashes and airdrops. Useful for verifying events are triggering correctly.
Logs vehicle spawn and despawn events. Helpful for debugging vehicle economy and tracking vehicle counts.
Logs every loot spawn event. Extremely verbose - use sparingly. Helpful for tracking down why specific items aren't spawning.
Logs when items are cleaned up by the economy system. Useful for understanding item lifetime behavior and cleanup cycles.
Logs loot respawn events when items are regenerated. Helps debug restock timing and respawn rate issues.
Logs economy statistics periodically. Provides overview of item counts and economy health. Lower impact than other logging options.
Logs zombie spawn and despawn events. Useful for debugging infected population issues and spawn rate problems.
Logs warnings from the hive database system. Recommended to keep enabled to catch database synchronization issues early.
When debugging economy issues, enable logging options one at a time to isolate the problem. Start with log_ce_statistics for an overview, then drill down with more specific options. Remember to disable verbose logging after debugging to maintain server performance. Dynamic event timing affects player experience significantly - shorter delays create more action but can make rare loot too common.