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Weather Configuration

The cfgweather.xml file lets you fully customize weather conditions and atmospheric behavior on your DayZ server. Control overcast, fog, rain, wind, snowfall, and storm systems to create unique and immersive gameplay. Located in your mission folder, this file is essential for shaping the serverโ€™s environment and player experience.

Overview

The cfgweather.xml file controls all weather systems in DayZ, including atmospheric conditions, precipitation, wind patterns, and storm behavior. Weather has a major impact on visibility, survival, and immersion. Each weather element is state-based and transitions smoothly between values over time, allowing for realistic and dynamic weather patterns.

Weather elements (overcast, fog, rain, etc.) each have current states, limits, time constraints, and change parameters. By tuning these, you can create anything from static sunny days to highly dynamic, unpredictable climates.

Core Settings

reset boolean

reset: Set to 0 to use the config values below on every server restart (recommended for consistent weather). Set to 1 to load the last saved weather state from storage (for persistent, evolving weather).

enable boolean

enable: Set to 1 to activate the weather system. Set to 0 to disable all weather (not recommended for normal gameplay).

Weather Element Structure

Each weather element (overcast, fog, rain, windMagnitude, windDirection, snowfall) follows the same structure with these sub-elements:

current

The current value, how long itโ€™s been active, and how long it will last before transitioning.

limits

The minimum and maximum values this element can reach (e.g., how dense fog can get).

timelimits

How quickly or slowly the element can change (in seconds).

changelimits

The maximum amount the value can change in a single transition.

Overcast Configuration

Controls cloud coverage and sky conditions. Overcast affects visibility, lighting, and is a prerequisite for rain and storms. Higher overcast values make rain and storms more likely.

Value Range

0.0 = Clear sky
0.5 = Partly cloudy
1.0 = Completely overcast

Typical Settings

Sunny: 0.0-0.3
Cloudy: 0.5-0.9
Stormy: 0.8-1.0

Fog Configuration

Controls fog density and visibility. Fog can create tense, atmospheric gameplay but too much can frustrate players. Use moderate values for realism without harming playability.

Value Range

0.0 = No fog
0.5 = Moderate fog
1.0 = Very dense fog

Gameplay Impact

Higher values dramatically reduce visibility. Use sparingly to avoid frustrating gameplay.

Rain Configuration

Controls precipitation intensity. Rain requires overcast conditions and includes threshold settings for when rain can occur. Rain increases survival difficulty and immersion, but excessive rain can frustrate players.

Value Range

0.0 = No rain
0.5 = Moderate rain
1.0 = Heavy rain

Thresholds

min/max: Overcast range for rain
end: Time to stop if outside range

Dependencies

Rain requires overcast values within the threshold range to occur.

Wind Configuration

Wind is configured through two separate elements: windMagnitude (speed) and windDirection (angle). Wind affects sound, particle effects, and can influence gameplay in subtle ways.

Wind Magnitude

Value Range

0.0-20.0 m/s
Represents wind speed in meters per second

Typical Values

Light: 2-6 m/s
Moderate: 8-12 m/s
Strong: 15-20 m/s

Wind Direction

Value Range

-3.14 to 3.14 radians
Represents wind direction angle

Direction Reference

0.0: North
1.57: East
3.14/-3.14: South
-1.57: West

Snowfall Configuration

Controls snow precipitation. Similar to rain but with different visual effects. Includes threshold settings for overcast dependency. Use snowfall only on winter or arctic mapsโ€”set to 0.0 for Chernarus and temperate maps.

Map Compatibility

Snowfall should typically remain at 0.0 for Chernarus and other temperate maps. It's primarily intended for winter/arctic maps.

Value Range

0.0 = No snow
0.5 = Moderate snow
1.0 = Heavy snow

Thresholds

Similar to rain, snowfall requires specific overcast conditions to occur.

Storm Configuration

Controls lightning storm behavior. Storms add dramatic weather effects with lightning strikes and thunder. Use sparingly for special events or to increase challenge.

density float

Lightning frequency (0.0-1.0)
0.0: No lightning
1.0: Frequent lightning

threshold float

Overcast level required for storms (0.0-1.0)
Higher values = storms only in heavy overcast

timeout integer

Time between lightning strikes (seconds)
Lower values = more frequent strikes

Example Configuration

Complete example showing all weather elements configured for a temperate climate with dynamic weather patterns. Use this as a starting point and adjust values to fit your serverโ€™s theme and gameplay goals. Always test changes on a staging server before deploying to production.

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<weather reset="0" enable="1">
    <overcast>
        <current actual="0.45" time="120" duration="240" />
        <limits min="0.0" max="1.0" />
        <timelimits min="600" max="900" />
        <changelimits min="0.0" max="1.0" />
    </overcast>
    <fog>
        <current actual="0.05" time="120" duration="240" />
        <limits min="0.02" max="0.08" />
        <timelimits min="900" max="900" />
        <changelimits min="0.0" max="1.0" />
    </fog>
    <rain>
        <current actual="0.0" time="60" duration="120" />
        <limits min="0.0" max="1.0" />
        <timelimits min="60" max="120" />
        <changelimits min="0.0" max="1.0" />
        <thresholds min="0.6" max="1.0" end="60" />
    </rain>
    <windMagnitude>
        <current actual="8.0" time="120" duration="240" />
        <limits min="0.0" max="20.0" />
        <timelimits min="120" max="240" />
        <changelimits min="0.0" max="20.0" />
    </windMagnitude>
    <windDirection>
        <current actual="0.0" time="120" duration="240" />
        <limits min="-3.14" max="3.14" />
        <timelimits min="60" max="120" />
        <changelimits min="-1.0" max="1.0" />
    </windDirection>
    <snowfall>
        <current actual="0.0" time="0" duration="32768" />
        <limits min="0.0" max="0.0" />
        <timelimits min="300" max="3600" />
        <changelimits min="0.0" max="0.0" />
        <thresholds min="1.0" max="1.0" end="120" />
    </snowfall>
    <storm density="1.0" threshold="0.9" timeout="45"/>
</weather>

Weather Presets

Common weather configuration patterns for different atmospheric conditions. Mix and match these presets to create your own dynamic weather system.

โ˜€๏ธ Sunny Weather

  • Overcast: 0.0-0.3
  • Fog: 0.0-0.1
  • Rain: 0.0
  • Wind: 2-8 m/s

โ˜๏ธ Cloudy Weather

  • Overcast: 0.5-0.9
  • Fog: 0.0-0.2
  • Rain: 0.0-0.3
  • Wind: 5-12 m/s

๐ŸŒซ๏ธ Foggy Weather

  • Overcast: 0.4-0.8
  • Fog: 0.6-1.0
  • Rain: 0.0-0.1
  • Wind: 1-6 m/s

๐ŸŒง๏ธ Rainy Weather

  • Overcast: 0.7-1.0
  • Fog: 0.1-0.5
  • Rain: 0.5-0.9
  • Wind: 8-15 m/s

โ›ˆ๏ธ Stormy Weather

  • Overcast: 0.8-1.0
  • Fog: 0.2-0.6
  • Rain: 0.8-1.0
  • Wind: 15-20 m/s
  • Storm: High density

๐Ÿ”„ Dynamic Weather

  • Overcast: 0.0-1.0
  • Fog: 0.0-0.8
  • Rain: 0.0-1.0
  • Wind: 0-20 m/s
  • All conditions possible

Weather Configuration Best Practices

  • Balance realism with gameplay: Avoid extreme fog or rain that makes the game unplayable. Moderate, varied weather is usually best for most servers.
  • Consider your map: Adjust weather patterns to match your server's geographical setting (e.g., no snow on Chernarus).
  • Test thoroughly: Weather affects visibility, navigation, and player experience significantly. Always test changes before going live.
  • Use smooth transitions: Set appropriate timelimits to avoid jarring weather changes. Gradual transitions feel more natural.
  • Coordinate elements: Ensure rain and snow thresholds match your overcast limits for realistic weather events.
  • Monitor performance: Heavy weather effects can impact server and client performance, especially on lower-end hardware.
  • Seasonal adjustments: Consider changing weather patterns periodically for variety and to keep gameplay fresh.
  • Player feedback: Adjust based on community preferences and gameplay impact. Solicit feedback after major changes.

Technical Implementation Notes

  • File location: Place cfgweather.xml in your server's mission folder (e.g., mpmissions/yourmission/).
  • Restart required: Weather changes require a full server restart to take effect.
  • Performance impact: Complex weather patterns with frequent changes may affect server performance. Monitor server and client FPS after changes.
  • Client synchronization: Weather is synchronized across all connected players for a consistent experience.
  • Mod compatibility: Some weather mods may override these settings. Check mod documentation for compatibility.
  • Backup recommended: Always backup your working configuration before making changes. Use version control if possible.