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How-To Guide
Economy

Loot Balancing Guide

Learn how to create a balanced loot economy for your DayZ server. From understanding spawn rates to creating meaningful progression, this guide covers everything you need to keep players engaged.

What is Loot Balance?

Loot balance is the art of configuring your server's item spawns to create the gameplay experience you want. Too much loot and survival becomes trivial. Too little and players get frustrated. The sweet spot depends on your server's style - hardcore survival, PvP focused, or casual friendly.

Too Scarce

Players quit from frustration, empty buildings feel broken

Balanced

Rewarding finds, meaningful choices, player progression

Too Abundant

No survival challenge, gear loses value, boring gameplay

The Core Parameters

These four values in types.xml control how much of each item exists on your server.

nominal Target Count
Most important

The total number of this item the CE tries to maintain across the entire map. This includes items on the ground, in containers, and optionally in player inventories.

min Minimum Threshold
Priority trigger

When the item count drops below this number, the CE prioritizes spawning it. Set this to about 50% of nominal for most items.

quantmin / quantmax Stack Size
For stackables

For stackable items (ammo, nails, etc.), this controls how many spawn per stack. A value of -1 means use the item's default. Values are percentages of max stack size.

restock Respawn Delay
Anti-farming

Minimum seconds before a replacement can spawn after this item is picked up. Prevents players from farming the same spot repeatedly.

Creating Rarity Tiers

A well-balanced server has clear rarity tiers. Here's a framework you can adapt to your server's style.

Tier Nominal Range Examples Player Experience
Common 50-200 Rags, stones, sticks, basic food Found everywhere, never a concern
Uncommon 20-50 Civilian guns, basic tools, backpacks Found regularly with some searching
Rare 5-20 Military rifles, NVGs, plate carriers Exciting find, worth the trip to military
Very Rare 1-5 LAR, VSS, ghillie suits Server-wide scarcity, highly contested
Legendary 0-1 Special event items, unique gear Maybe one exists on the server

These numbers are starting points. A 50-player server needs higher nominals than a 20-player server. Scale based on your player count and map size.

The Golden Ratio: Nominal to Min

The relationship between nominal and min affects how consistently items spawn. Here are three common approaches:

50%
min = nominal × 0.5

Standard

Good for most items. Allows natural fluctuation while preventing complete depletion.

nominal="20" min="10"
75%
min = nominal × 0.75

Consistent

For essential items like food and medical supplies. Keeps availability steady.

nominal="20" min="15"
25%
min = nominal × 0.25

Scarce

For rare items. Creates feast-or-famine availability that feels more dynamic.

nominal="20" min="5"

Balancing by Category

Different item categories need different balancing approaches.

Weapons

Weapons define your server's PvP intensity. More weapons = more combat. Consider the full loadout: a gun without ammo is useless.

Hardcore: Low weapon spawns, very low ammo. Every bullet counts.
PvP: Higher spawns, abundant ammo. Fast re-gearing after death.

Food & Medical

These items determine survival difficulty. Too scarce and new players can't survive the coast. Too abundant and there's no survival challenge.

Tip: Keep basic food (fruit, canned goods) relatively common on the coast, but make medical supplies scarcer inland to encourage exploration.

Building Materials

Nails, planks, and tools affect base building pace. Scarce materials mean bases take longer to build but are more valuable.

Slow building: Nails nominal 10-20, encourages teamwork
Fast building: Nails nominal 50+, solo-friendly

Vehicle Parts

Vehicle availability is controlled by both the vehicle spawns (events.xml) and the parts needed to repair them.

Balance tip: If you want vehicles to be rare achievements, keep spark plugs and car batteries scarce. If you want easy transport, increase these parts.

Balance tip: If you want vehicles to be rare achievements, keep spark plugs and car batteries scarce. If you want easy transport, increase these parts.

Common Balancing Mistakes

Avoid these pitfalls that trip up many server admins.

Ignoring the ammo-to-gun ratio

Having 50 M4s but only 10 STANAG magazines means most guns are useless. Balance ammo spawns to match weapon availability.

Setting everything to high nominal

If everything is common, nothing feels special. Rarity creates value. Players need something to work toward.

Forgetting about count_in_player flag

If count_in_player="1", items in player inventories count toward nominal. On busy servers, this can prevent new spawns entirely.

Not scaling for player count

A 60-player server needs higher nominals than a 20-player server. More players = more items being held = fewer spawning.

Changing too many things at once

Make small, incremental changes and test. If you change 100 items at once, you won't know what caused problems.

Server Style Guidelines

Different server styles need different loot philosophies.

Hardcore Survival

  • • Very low weapon spawns (nominal 1-5)
  • • Scarce food, hunting is essential
  • • Medical supplies extremely rare
  • • High restock values (1800+)
  • • count_in_player="1" for weapons

Balanced PvPvE

  • • Moderate weapons (nominal 10-30)
  • • Food available but not abundant
  • • Clear tier progression coast→inland
  • • Standard restock (600-1200)
  • • Vanilla-like experience

PvP Focused

  • • High weapon spawns (nominal 50+)
  • • Abundant ammo and magazines
  • • Food/medical very common
  • • Low restock (0-300)
  • • Fast re-gear after death

Testing Your Balance

After making changes, you need to verify they work as expected. Here's a testing workflow:

1

Wipe and restart

Delete your storage_1 folder and restart the server to get a fresh spawn based on your new settings.

2

Check the logs

Look for CE errors in your server logs. Missing classnames or invalid configurations will show up here.

3

Spot check locations

Visit key locations (military bases, hospitals, police stations) and verify items are spawning as expected.

4

Wait for CE cycles

Let the server run for 30+ minutes to allow multiple CE cycles. Initial spawns may not reflect steady-state behavior.

5

Get player feedback

Your players will tell you if something feels off. Listen to their feedback and adjust accordingly.

Quick Reference Formulas

Scaling for Player Count

nominal = base_nominal × (max_players / 30)

Scale your nominals based on server capacity. 30 players is a good baseline.

Ammo to Gun Ratio

ammo_nominal = gun_nominal × 3 to 5

For each gun, have 3-5x the ammo/magazine spawns available.

Min Value

min = nominal × 0.5 (standard)

Set min to 50% of nominal for most items. Adjust for desired scarcity.

Restock Timer

restock = 1800 (30 min standard)

30 minutes prevents farming. Lower for PvP, higher for hardcore.