Configure player spawn points and item spawn locations in your DayZ server. Control where players appear and how loot distributes across the map.
DayZ spawn configuration involves multiple interconnected files. Player spawns are controlled by cfgPlayerSpawnPoints.xml, item spawns are defined in types.xml and cfgspawnabletypes.xml, and spawn limits are set in cfglimitsdefinition.xml.
Player spawn points use X, Y, Z coordinates where Y is typically 0 for ground level.
<playerspawnpoints>
<spawn pos="1234.56 0 7890.12" />
<spawn pos="2345.67 0 8901.23" />
<spawn pos="3456.78 0 9012.34" />
</playerspawnpoints>
East-West position on the map. Higher values move east, lower values move west. Use map tools to find accurate coordinates.
Height/elevation. Usually set to 0 for ground level as the game automatically adjusts to terrain height at spawn.
North-South position on the map. Higher values move north, lower values move south.
Where players appear when joining or respawning. Configured in cfgPlayerSpawnPoints.xml with fresh_spawns and generator_posbubbles.
Where loot appears in the world. Controlled by types.xml (what spawns), cfgspawnabletypes.xml (attachments), and map spawn points.
Dynamic events like helicopter crashes and police cars. Configured in events.xml and cfgeventspawns.xml.
Player spawn locations and regions
Item spawn definitions and quantities
Attachment and cargo spawning
Category spawn limits
Dynamic event configuration
Event spawn locations
Use the DayZ Editor or iZurvive to find and test spawn point coordinates. Always verify spawn points in-game on a test server before deploying to production. For player spawns, ensure there are nearby resources like water pumps and basic loot to give fresh spawns a fair start.